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(+3)

That was pleasant and interesting. I found the last jump to be trusting, which, in this case, was beneficial to creating difficulty and challenging the player. I did not see a direct representation of collaboration, and visuals were heavily distorted because the game window was minuscule. For comparison, the PIP floating videos on YouTube are more significant than the game run on my PC.
I loved the music and the flow of the game. It hit the senses correctly. 
I leave impressed.

(+1)

Thank you! I'm really glad to hear thoughts from a studio with great games like yours. The collaboration theme is primarily found in the story itself, of the relationships between the player, griffon, and dragon.

We are in a de-bugging and beta production stage now that the jam is done, so thank you for the feedback about the visuals. Really happy to hear the music was impactful to you.

-Annie

(+2)

Although playtime was small, the experience was complete. That means something regarding game jams. Whatever you cut or disregarded was well decided and executed!