Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello! I tried the new update and there are so many things I have to say. To start, like last time, the art style and the music are fantastic. I especially like the new enemies and their animation. Then, there are a few tile-map bugs. It mostly happens when using the hoe in a non-cubic way or when watering. After, there's a major difficulty curve problem. When starting the game, I tried planting, as it was a new system, but then I realized it was more of a tower defense type game and planted every pumpkins I had at the beginning of the road. Just those pumpkins easily killed all the enemies and gave me enough money to buy 30 more of them. I planted them right by the start again and the enemies didn't manage to go further until many many eclipses later. By that time, the island had been full of op plants on every possible spots. In resume, the enemies did not get difficult quickly enough/ the money drops are way too high. Lastly, since the only thing I could do is plant crops and water them, it became boring very fast. From the moment I had planted everything and watered them, I had nothing else to do but to wait or skip days, which made me want to stop playing.


The game is still very fun however. I still really enjoy the style and how it's turning out. My suggestion would be to fix the difficulty curve, to make an upgrade system for the tools and to make the plants die out after a while to make it more enjoyable.Don't hesitate to ask for more feedback in the future.


(Damn, I didn't think I'd write this much. my bad)

Wow, thank you so much for this feedback. I am still in the process of what is the final gameplay mechanics of Oh! Crops. For this version, I focused more on Tower Defense and Stardew Valley kind of planting mechanics. The difficulty of this game for now is just a placeholder so you can test the whole version of this update.

So far I think I will keep the current path of my game, the Tower Defense + Planting Mechanics.

I am now looking for a way how to keep the player engaged if they don't have to plant or if it is not yet Crimson Eclipse. I am planning to add what Stardew did, like there are NPCs to talk and get quests, fishing maybe and exploration.

Very well said feedback, Please wait for my next updates :)

Just tried the new update, Amazing stuff! The added particles, the clouds and the music at the end have to be my favourite part of it, but it's all amazing!

Wow, thank you so much for trying it. For this update, I am testing if adding NPC or a "Quest" system can add some more depth to the game. I am still debating my self on what path should I take. Should I follow the basic stuff of Stardew Valley which is a heavy story and farming-based game, or should I follow the path of making it a normal typical sandbox tower defense game. I don't still have a decision but feel free to leave what's on your mind for the future of this game.

I did like the quest, however I think there should be more easy to do quest instead of just one big quest.