Wow, thank you so much for this feedback. I am still in the process of what is the final gameplay mechanics of Oh! Crops. For this version, I focused more on Tower Defense and Stardew Valley kind of planting mechanics. The difficulty of this game for now is just a placeholder so you can test the whole version of this update.
So far I think I will keep the current path of my game, the Tower Defense + Planting Mechanics.
I am now looking for a way how to keep the player engaged if they don't have to plant or if it is not yet Crimson Eclipse. I am planning to add what Stardew did, like there are NPCs to talk and get quests, fishing maybe and exploration.
Very well said feedback, Please wait for my next updates :)
Wow, thank you so much for trying it. For this update, I am testing if adding NPC or a "Quest" system can add some more depth to the game. I am still debating my self on what path should I take. Should I follow the basic stuff of Stardew Valley which is a heavy story and farming-based game, or should I follow the path of making it a normal typical sandbox tower defense game. I don't still have a decision but feel free to leave what's on your mind for the future of this game.