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Wow, thank you so much for this feedback. I am still in the process of what is the final gameplay mechanics of Oh! Crops. For this version, I focused more on Tower Defense and Stardew Valley kind of planting mechanics. The difficulty of this game for now is just a placeholder so you can test the whole version of this update.

So far I think I will keep the current path of my game, the Tower Defense + Planting Mechanics.

I am now looking for a way how to keep the player engaged if they don't have to plant or if it is not yet Crimson Eclipse. I am planning to add what Stardew did, like there are NPCs to talk and get quests, fishing maybe and exploration.

Very well said feedback, Please wait for my next updates :)

Just tried the new update, Amazing stuff! The added particles, the clouds and the music at the end have to be my favourite part of it, but it's all amazing!

Wow, thank you so much for trying it. For this update, I am testing if adding NPC or a "Quest" system can add some more depth to the game. I am still debating my self on what path should I take. Should I follow the basic stuff of Stardew Valley which is a heavy story and farming-based game, or should I follow the path of making it a normal typical sandbox tower defense game. I don't still have a decision but feel free to leave what's on your mind for the future of this game.

I did like the quest, however I think there should be more easy to do quest instead of just one big quest.