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Fun idea and smooth controls, I like the foundation you have here! Especially appreciated both the speedy pathfinding of enemies combined with the fact that they got stunned for a bit if they hit a wall, I think you nailed the balanced on difficulty with both of those factors together. I'd love to see the direction you take this in if you choose to continue working on it, I could see a lot of potential cool new mechanics added in, or maybe some interesting environmental hazards if you want to go that route instead.