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A jam submission

Colorfull KillsView game page

Hehe, it is kinda hard yk.
Submitted by BearRush — 1 day, 15 hours before the deadline
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Colorfull Kills's itch.io page

Results

CriteriaRankScore*Raw Score
Did you enjoy this entry?#562.5213.000
Do the animations/effects improve the player experience (game juice!)?#572.6613.167
How cohesive is the game art (do all visual elements work well together)?#622.6613.167
Is the art appealing (do you want to spend more time in this world)?#622.2402.667
Overall#642.3942.850
How well was the Theme implemented?#731.8902.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which team were you in and what was the modifier for your team?
Simon CB - More is More

Which game engine did you use?
Godot

If you are chosen as the wildcard will you continue in the competition?
Yep!!

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Comments

Submitted

Fun idea and smooth controls, I like the foundation you have here! Especially appreciated both the speedy pathfinding of enemies combined with the fact that they got stunned for a bit if they hit a wall, I think you nailed the balanced on difficulty with both of those factors together. I'd love to see the direction you take this in if you choose to continue working on it, I could see a lot of potential cool new mechanics added in, or maybe some interesting environmental hazards if you want to go that route instead.

Submitted

This is a solid entry, the music is fits the artstyle well. I like that there is a red vinginette on the screen, when the player is low on hp. I only had issues reading the score, because it quickly goes over the border of the screenThe other problems are already mentioned by other players, like the enemies being a bit to fast (or to hard to hit). Some invincibilty frames would be great aswell, because multiple enemys can hit you at once.

Nonetheless I has fun playing, My highscorescore was 520.

Developer

oh hey thx for the feedback, and yea I'll look into these things after the voting of the 1st round and maybe even update the game to fix issues.

Submitted (1 edit)

I really like the idea, and maybe having something to work with the colours, like enemy behaviours, speed, scales, labyrinth layout etc could turn it into something amazing… it has lots of potential for updates

Developer

Oh yes I did originally intend to have the map change slightly with the colors but then I got a whole list of bugs and since I also was working around my exams I decided to ditch that idea. But ya I do plan to maybe put up some updates in the future.

Submitted

For being a minimalist style, the visuals on this are so good.  Really solid use of lighting.  Gonna have to study this one once I've finished rating everyone.

I do think balancing could be improved a touch.  The enemies felt really fast compared to the character.  Occasionally, I felt like I didn't have enough time to respond.  And I sort of felt too big to move around (or the maze felt too small?).

I'm gonna be really curious to see if you keep pushing this one in the future.  Overall, a solid entry.  Nice work!


(Also, Hi!!)

Developer

Oh hey!!, thx for the feedback, yes I did make the enemies faster cuz the pathfinding is made to be a bit slow so I thought that might balance things out but ya it might have been a bit too much, and yea also the level, I didn't spend too much time on it so it ended up a bit too crammed but I didn't think too much of it.  

but ya thx for playing and the feedback I'll maybe do better with my next entry if I get to the 2nd round.

Submitted

The visuals look so good here!  Good use of light and color.

Developer

Oh hey thx for playing and the feedback, since I didn't have much of a plan I did focus hard on the visuals since we had the theme spectacle.

Submitted(+1)

This is a fun run and gun game.

Developer(+1)

hehe nice that you liked it

Submitted

I like the effect when you shoot the red squares. The simple shapes, colors, and that lighting effect were all good. I think the menus and health bar could've matched the rest of the visuals a little better.

Developer(+1)

yea I did kinda cram in the menu and the UI last minute since I had a lot of work irl to do, but yea I do think It could have been even better still.