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I forgot to mention, but I think it would be better that the ladder is limited to the areas that you need to use it. And/or maybe that you didn't need to select the inclination. If you could use it everywhere, it could easily break the level design or make players stuck on some places.

And mostly for your ease mind too, as it sounds like a pain to program that!

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My first test was with limited areas for the ladder, but it ended up being a mechanic a lot less interesting according to the early feedback I got. The programing has being a personal hell for me, but it is making the game more interesting, so I intend to keep polishing it until it gets to a better point. Thanks for the feedback!

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I would agree with you for another game. But in this one, you are an explorer, so, making people responsible for their equipment is quite a good aspect (in my opinion). The same is true for the limited pages you have at your disposal. It suits pretty well.

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I agree! Having to be responsible for the equipment was a really cool mechanic. It feels like you are a real explorer.

My feedback about that was more about it being a tricky mechanic to design, as the player could get stuck easily if they forgot the equipment in a unreachable area.

But definitily it's a mechanic that is worth polishing, as it makes the game more interesting.

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Aaah, I see ^^