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deepdiveproject

14
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A member registered Jul 20, 2020 · View creator page →

Creator of

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It was on purpose. It was a game for a 2 day game jam and I was also quite busy at the time, so I ended up just doing the bare minimum to get the idea across. Maybe one day I'll expand it to an actual game

The game felt a little to much like doing chores, perhaps having different ways to complete each task (instead of just pressing E) would make it more enjoyable

I liked a lot how with every new part the ship becomes bigger and easier to hit, but some o the display numbers got me confused, not sure if the "-1" appearing out of nowhere were suppose to be there or a bug

Thanks for the review! The feedback will help me a lot, already working on the mouse sensitivity option

Thanks!

Thanks!

Thank you!

My first test was with limited areas for the ladder, but it ended up being a mechanic a lot less interesting according to the early feedback I got. The programing has being a personal hell for me, but it is making the game more interesting, so I intend to keep polishing it until it gets to a better point. Thanks for the feedback!

Thanks for the feedback! This section of the game is actually not the beginning, so there is actually a progression for getting each of the equipments (I made the demo this way so the player can have a little taste of each). About the rest, it has all gone to my list of things to polish, thank you very much!

Thanks! I see the game is lagging quite a bit. Thanks for showing this, there is still a lot of optimization I need to do

Thanks!

Thanks!

Didn't though about the inventory closing on item selected, but it is a great idea. Thank you so much for this feedback, this will help me make the game even better!

Under "sample" on the ship's log, there will be a green square (or crystal in case of the silarite) if you have used the drill correctly. You can collect one sample for each object kind. I will look into making it more clear to the player. Thanks for the feedback!