Hey, thanks! I was brainstorming at first about how to have independent travel and aim directions in a beat-em-up, but then realized if it's 1v1, there's only really one direction you need to aim! Thanks for noticing :)
Agreed, I wish I'd had time to put in the hit animations and sfx, but honestly spent like an hour just putting together the code to import 320 sprites 😵💫