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(+1)

I love that the player automatically rotates to track the enemy rather than having to worry about directional attacks, it makes the controls much less finnicky than similar games so the combat feels a lot more deliberate and tactical. The sprites are fantastic and the UI and animations are very clear, a bit more feedback for hits would be useful but for the time taken this is great!

(+1)

Hey, thanks! I was brainstorming at first about how to have independent travel and aim directions in a beat-em-up, but then realized if it's 1v1, there's only really one direction you need to aim! Thanks for noticing :) 

Agreed, I wish I'd had time to put in the hit animations and sfx, but honestly spent like an hour just putting together the code to import 320 sprites 😵‍💫