Play game
[TRIJAM][253] SIN EATER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 2.673 | 2.857 |
How much do you enjoy the game overall? | #11 | 2.673 | 2.857 |
How well does the game fit the themes? | #11 | 3.207 | 3.429 |
Overall | #13 | 2.539 | 2.714 |
Visuals | #17 | 2.539 | 2.714 |
Audio | #19 | 1.604 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
Leave a comment
Log in with itch.io to leave a comment.
Comments
All you're really missing is hit feedback for this game! The rest is quite fun, I especially love the dash mechanic and how automated it is, it's very convenient and easy to use, and I always found the premise really really funny
I love that the player automatically rotates to track the enemy rather than having to worry about directional attacks, it makes the controls much less finnicky than similar games so the combat feels a lot more deliberate and tactical. The sprites are fantastic and the UI and animations are very clear, a bit more feedback for hits would be useful but for the time taken this is great!
Hey, thanks! I was brainstorming at first about how to have independent travel and aim directions in a beat-em-up, but then realized if it's 1v1, there's only really one direction you need to aim! Thanks for noticing :)
Agreed, I wish I'd had time to put in the hit animations and sfx, but honestly spent like an hour just putting together the code to import 320 sprites 😵💫