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Great job! The game had all the features you would expect in a turn based tactics game. I really liked the the character select screen and having time units instead of a set number of action points. I was also going to mention some of the things Rebello mentioned such as chance to hit and also the mission objective. Also, I felt that the map layout is a bit too spread out as you couldn't always safely run to the next cover and perform an action. I am looking forward to see your updates in the future because I would love to see that Shardpunk style campaign in this style.

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Thanks syncr0! I really appreciate your interest in our project. Indeed, we are more accustomed to the Time Unit system from old-school tactical games, but perhaps we'll try other alternative Action Point  systems. Personally, I liked the systems in Gears Tactics and Phantom Doctrine a lot, so we'll experiment to see what we get.

Regarding the campaign, we wanted to have a branching level system, but unfortunately we didn't manage to implement it by the delivery date. However, it's on our immediate TO-DO list to start designing the strategic layer.

Thank you very much for your comment and your time!