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(1 edit) (+2)

Thanks syncr0! I really appreciate your interest in our project. Indeed, we are more accustomed to the Time Unit system from old-school tactical games, but perhaps we'll try other alternative Action Point  systems. Personally, I liked the systems in Gears Tactics and Phantom Doctrine a lot, so we'll experiment to see what we get.

Regarding the campaign, we wanted to have a branching level system, but unfortunately we didn't manage to implement it by the delivery date. However, it's on our immediate TO-DO list to start designing the strategic layer.

Thank you very much for your comment and your time!