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At the risk of repeating what others have said, it's a very relaxing experience, and I like the simple esthetic. I was just not convinced by the mapping of the keys to the chord (but maybe that's just because I have an azerty keyboard), otherwise, nice job!

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Out of curiosity, is there a way to do what was intended with QWERTY on AZERTY with more agnostic bindings in this game engine? With JS it’s pretty trivial, because KeyboardEvent.code represents a physical location on the keyboard. Anything else I need to know to accommodate your layout?

That's very nice of you, I was suggesting that might be the reason I found the placement a little strange but I might be wrong and it might be as intended. 

But if bindings are location based and not so much whatever config the user has then it's no issue. I made my game submission in GameMaker and wasn't sure about it so I just went with "E", "R",  "T",  "Y" thinking that it should be the same layout on most keyboards.