Out of curiosity, is there a way to do what was intended with QWERTY on AZERTY with more agnostic bindings in this game engine? With JS it’s pretty trivial, because KeyboardEvent.code
represents a physical location on the keyboard. Anything else I need to know to accommodate your layout?
Viewing post in Stargazer's Echo jam comments
That's very nice of you, I was suggesting that might be the reason I found the placement a little strange but I might be wrong and it might be as intended.
But if bindings are location based and not so much whatever config the user has then it's no issue. I made my game submission in GameMaker and wasn't sure about it so I just went with "E", "R", "T", "Y" thinking that it should be the same layout on most keyboards.