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I'm using google chrome. While testing again, I found a level where it worked just fine (The one with the conveyor belt at the bottom of the screen). I don't understand why it could happen, if you want more details: when I'm activating the start button boxes start to arrive but after a second the boxes seems to have a buggy collision and start going forward/backward a few pixels quickly, making them stay on the same position. Then the others come behind and overflow outside of the rails by collision with the one in front.

(+1)

I figured out the bug, it was so stupid basically a few walls were in the way of the boxes on the conveyor belt. But I hadn’t noticed because at 60fps they go through, but at 30 they get stopped. I fixed it and asked the help bot in discord. It would be nice to do the patch, but I’m still waiting to see if it’s allowed 

Glad you found the issue, I hope the update will be allowed !