Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I jumped too high and left the screen entirely! Then enemies kept pouring in, and soon the page refreshed because it was “using too much memory” (probably from the flood of enemies).

I appreciate that you added controller support, that makes it much easier to play comfortably!

The running animations feel really off at slow speeds. I know it’s a jam and time is tight, but if you want to expand on this then you should definitely have per-speed animations

(+1)

That's odd, I may have introduced a bug with the jump scaling, as it should be limited to stay on screen. Sadly, slowing down the animation was the only solution for our tight time, but maybe we can whip up something for the post-jam version. Thanks for playing!

(+1)

Yeah I had that happen too while trying to get footage for the trailer :P
And yeah ideally we would have had 2 running animations to match the different speeds better but I won't lie, it took like, an hour just to get the 4 frames of running we have so that would've been not so great with our time limit ;-;

(+1)

Ah, it looks like there's no collision box above the arena! Whoops! I'll fix that.