Thanks a lot for the comment and for the review! This is not a real bug but a feature ahah
The triggers are positioned at random at each restart in the possible activity point of the house (there are 18 activity points possible each with a different level). We chose to not highlight the activity point because we wanted players to wander more and to get a lot of sensory overloads but we understand that an on-screen guide would have been useful. The sounds of each activity may help you identify these points.