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(2 edits) (+1)

Really powerful environmental storytelling! This was a great exploration into sensory sensitivity. It really connects you with the character as a player, especially with headphones when the volume goes really loud. Also is a great lesson on the power of breathing and relaxation in real life.

I have a possible bug to report though. My first playthrough I was able to interact with the painting at the beginning, but for some reason all my subsequent plays (after refreshing the browser) I couldn't interact with the painting anymore. There might have been some other objects I was unable to trigger as well, so it felt like I was softlocked at 4/6 puzzles. So I wish I could see the ending cutscene!

Nice job creating an impactful short experience with a thoughtful & immersive game!

(+1)

Thanks a lot for the comment and for the review! This is not a real bug but a feature ahah
The triggers are positioned at random at each restart in the possible activity point of the house (there are 18 activity points possible each with a different level). We chose to not highlight the activity point because we wanted players to wander more and to get a lot of sensory overloads but we understand that an on-screen guide would have been useful. The sounds of each activity may help you identify these points.