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The levels were too large, and took too long to traverse.

The character being centered was jarring to look at, and the magic beam not stopping on impact was very confusing.

The graphics and audio were nice and cute for a game jam game.

Making objects hover and taking of them with magic is a great implementation of the theme.

(+1)

yeah, I wanted the beam to stop on impact. I made it a problem for future me and then future me never got around to it. Thanks for the feedback.

(+1)

Yeah, that's the exciting part of game jams. Future you is not as far in the future as you'd like.