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(+2)

Art style is suuuuper cute! The gameplay is interesting, and the idea of having more gems/power making you less agile is interesting, almost like a glass(or crystal) cannon!

A couple things I think you could look into.

 The intro comic is actually well sectioned into "pages", so I think instead of having an eased scroll over the entire sequence, maybe one that pauses on each page section(for reading sections and not slowly peeking into them), with a quicker transition would be interesting (similar to a page turn). 

The game asset art is of high quality, but I think they are just a little bit unreadable(as in the shapes and outlines) with the current browser resolution, even more so with the full screen resolution. (Maybe thicker outlines, or simplifying would help with that?)

I also died a lot, mostly due to me not keeping track of the crystal amount. Maybe you could have an audio/visual cue for when you're low on crystals.

Other than that, cool game, I loved the story and it was pretty funny! The characters were nicely designed too.

I'll be sure to take all of this great feedback into account while working on updates! Thank you for your feedback!

(+1)

Thankyou thankyou!!

Funny you noticed that about the intro comic as it actually was drawn as 3 separate pages that I coalesced into one because I put the "Of course Ms. Ruby" reaction on the wrong page and it broke the flow ;-;

I agree that some thicker outlines would for sure benefit it!

And I like the idea for the audio cue for the low crystals, would definitely prevent some self-inflicted demise :P