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This is a mesmerizing experience where you ask yourself one question: WHERE AM I GOING!?

While some things may appear confusing at first, you can kind of just let your brain mellow out and move about randomly to find the solution, and the spots where you utilize "Overload" are very clear. The music and scenery changes give you just enough stimulation that you can continue the game comfortably.

The known bug has an interesting quandary. Is the hint fine as-is, or should there be a modification? Without it, you don't know the control, but the whole point of it is to tell you when the mechanic is used. If I were to modify the hint, I would instead implant it onto the artifacts where it becomes relevant. Less code? Less problems.

Overall, it's a satisfying break from the stressful stuff that I've been through so far. Thank you for this one, sir.

I'm glad you picked up on the exploration aspect reminiscent of "vania" games. When navigating new sections of the map, the intention was for players to embark on a random search, allowing their mental map to expand. During the map and puzzle design phase, I spent quite some time ensuring that players couldn't get stuck in some infinite loop.

About the controls and the UI bug, I must admit it was a bit of a last-minute attempt. Given that the UI is my least favorite part to work on. I tried to do something as you're suggesting, like embedding hints into artifacts in an interesting way. However, I wasn't sure how to do it specifically.

Thank you for playing and for the kind review; I'm happy the game brought you some joy, we're all in this together.