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Spark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #3 | 3.842 | 3.842 |
Originality | #10 | 4.053 | 4.053 |
Overall | #10 | 3.609 | 3.609 |
Fun | #12 | 3.632 | 3.632 |
Audio | #13 | 3.684 | 3.684 |
Accessibility | #15 | 3.211 | 3.211 |
Graphics | #41 | 3.684 | 3.684 |
Theme | #62 | 3.158 | 3.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
The Good Ending, Unspoken Stories
Game Description
A somewhat puzzle game driven by a scifi plot told by the environment.
How does your game tie into the theme?
The player moves a spark of energy that overload parts of the environment.
Source(s)
N/A
Discord Username(s)
Octartis
Participation Level (GWJ Only)
6 or 7
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Comments
Loved the moment when the music kicked in, what a great moment! Really cool mix of a puzzle game with exploration elements.
Thank you for playing! Glad you enjoyed the game. :)
Thank you for making this game. I enjoy puzzle games, and it's rare to find such an excellent puzzle game in a game jam.
The known bugs did not seem to impact my gameplay experience (at least to me).
Just in case you are wondering whether anyone notices your cool stuff, I have reached two different endings and am impressed (screenshot above, hopefully without revealing too many spoilers).
Thank you Carras! Ahah, yeah a little sneak peek is good. :)
I'm happy you put the time to play through it twice! I'm honored that you consider it excellence, I played your puzzle games in the past and I always liked them a lot. Thank you for playing, I'm glad you enjoyed the game.
This is amazing. In my opinion that game is material for fully-fledged game and not just game jam entry with it's mechanic. Only thing I wish there could be something like margin in case if you press direction button a little to fast (you know, gotta go fast), just for better control feeling.
Thanks a lot for playing and for sharing your suggestion—I'm intrigued... Your idea could potentially become a solid mechanic, perhaps for a chain bonus system. Imagine the more chain-inputs you get, the faster the spark moves, or it could even amplify its power. I've had this game concept in mind for a while but I didn't know how to get it into a game until the jam. I'm thrilled to see it resonating with people!
Awesome stuff! The minimalism and sci-fi aesthetic you captured with this was definitely a success! I gotta say, though probably really small, I love the movement sound effects you had. They just hit the ear perfectly when traversing the environment. Felt like a spark byte causing mischief~!
Ahah, I'm glad you enjoyed the game and the sound effect based on the spark's movement, it's a small thing, but it's always there so I tried to do the best I can. Thank you for playing, I really appreciate it.
A very interesting puzzle from which to definitely draw inspiration. Nice technical work and a very engaging atmosphere that puts the player in the right mental frame. Thank you really for making this game for this jam
Thank you for playing and for the kind words, I'm glad you enjoyed the game.
This is a mesmerizing experience where you ask yourself one question: WHERE AM I GOING!?
While some things may appear confusing at first, you can kind of just let your brain mellow out and move about randomly to find the solution, and the spots where you utilize "Overload" are very clear. The music and scenery changes give you just enough stimulation that you can continue the game comfortably.
The known bug has an interesting quandary. Is the hint fine as-is, or should there be a modification? Without it, you don't know the control, but the whole point of it is to tell you when the mechanic is used. If I were to modify the hint, I would instead implant it onto the artifacts where it becomes relevant. Less code? Less problems.
Overall, it's a satisfying break from the stressful stuff that I've been through so far. Thank you for this one, sir.
I'm glad you picked up on the exploration aspect reminiscent of "vania" games. When navigating new sections of the map, the intention was for players to embark on a random search, allowing their mental map to expand. During the map and puzzle design phase, I spent quite some time ensuring that players couldn't get stuck in some infinite loop.
About the controls and the UI bug, I must admit it was a bit of a last-minute attempt. Given that the UI is my least favorite part to work on. I tried to do something as you're suggesting, like embedding hints into artifacts in an interesting way. However, I wasn't sure how to do it specifically.
Thank you for playing and for the kind review; I'm happy the game brought you some joy, we're all in this together.
Really fun puzzles. I loved the vibe you managed to create with the set pieces that were around, you really nailed the story through the environment feel. Nice job with the music and sfx also, it really complimented the game well.
I'm a fan of environmental story-telling, it was a little difficult for me to make the pace of the game works while revealing the "plot" slowly in an interesting way, I don't want to throw too much info at the player but also not to have too much of a slow pace for game-play, I feel like it's a delicate balance. Thanks for playing, I'm happy you enjoyed the game.
wowl!!
I really like the simplicity of the art style and the sound design. The puzzle's were also super fun!
Nice stuff, would love to see this expanded on!
Thanks for playing and for the kind words. I'm glad you enjoyed the game. :)
I really liked the puzzle aspect of this game. To the point of wishing that you leaned into it a little more. Like distinct levels of these webs. It was hard to play with the known bugs though as I couldn't figure out what to do when I got to the yellow bars. I think adding a move buffer would also help so that the player can move around faster without having to wait until they got to the corner to move.
Great idea!
Thanks for playing and for the interesting feedback. I had a couple of tiles with an idea similar of what you suggest but they also introduced a few bugs, my tile system is still quite rough, but there's certainly room for more variation. The part with yellow bars is a little red herring. :)
Very cool game. Combination of strategy and puzzle that can keep in game for hours for someone like me. Also audio is great. Introduction(easy part) could be shorter and transition to more complex stuff softer
Thanks for playing and for the feedback. I encountered some difficulties in finding a good balance between escalating difficulty and engaging environmental storytelling, this may explain why there's somewhat of slow ramp followed by a "difficulty wall".
Beautiful and great SFX and music. Really captured the cyberpunk aesthetic from inside the system.
(I felt like I almost beat it, but I didn't want to backtrack a long way from a giant node that didn't respond to the spacebar. After the red/yellow intersection)
This might be guilty of "hiding the cool stuff" behind the boring parts. Some players might ditch without even knowing that it gets cooler.
You essentially completed the game; at the end, on the giant node, you just need to overload it, and that's it. It's peculiar that it didn't respond to the spacebar; it worked on my web build. Perhaps it's a random bug. Thanks for playing and for the feedback.
incredibly well polished puzzle game, genuinely a joy to beat :D
Thanks for playing, I'm glad you enjoyed the game.