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(1 edit)

Very cool and useful! Any advice on how abilities and powers might affect the cost?

Something loose like:

  • Ability with simple/common effect = +5s or +10s
  • Ability with significant/uncommon effect = +15s or +20s
  • Ability with very significant/rare effect = +25 or +30
(5 edits)

Perhaps a combination of the "strength" of the ability in the game and its frequency/activation:

  • Little effect on the game = 5s
  • Considerable effect on the game = 10s
  • Dramatically affects the game = 15s
    • Rarely useful (as in crits) = +0s
    • Eventually useful (with 12+ on 1d20) = +5s
    • Power (card destroyed if failed) = +0s
    • Often useful (such as always active or passive) = +10s

So a considerable but rarely useful effect would cost 10s.

The keywords would probably also be worth some variable cost.

What do you think?

For Omens it gets a little complicated because there is no cost. Maybe rank them in stars or something and limit the total amount of summed levels of Omen that a deck can contain in its construction?

(+1)

Whoops! I forgot to mention Omens in the post (I've update it now). Omens should be balanced against Omen abilities in Mork Borg. However, that sounds like a cool system and I totally endorse developing it as a variant if you want to.

Fair. Balancing with Mörk Borg's Omens is a simpler way than introducing a classication sub-mechanic.

(+1)

These sound like useful guidelines.