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(+1)

Love the graphics and the music/sfx as well as the potion making minigame. Something I'd say about my experience is that I found the action of clicking at each mushroom tiring in the long run especially considering the screen was always shifting around with the screen scroll while holding the mouse button. A good accessibility option you could implement would be to allow players to keep the mouse bouton pressed to collect mushrooms.  You'd have to rework the camera movement though to maybe put them on the arrow or AWSD keys. Apart from that, I found it quite difficult,  you seem to have to get gold potions everytime to be able to beat it (which I didn't manage to do). Keep up the good work!

(1 edit) (+1)

hi friend! thanks for playing the game. and thanks for your feedback too. I updated it and changed the camera movement to AWSD keys. also just made it mouse hold than clicking individually. :) about the difficulty, I am still doing balances on it (because it was originally planned to have more items and craftable stuff to help). thanks for the support! btw, I really like your game! very thrilled to see more. Cheers!

Nice job with the new controls, I really enjoyed it more this time! Funnily enough I feel like it needs to become more difficult now. But I would leave that to another level or the extra complexity you had in mind when creating it at the start. One thing that can be good to consider when making a game with economies is the choices you give your player. He has to have meaningfull choices. Right now the best bet is always to try and get the gold one. Maybe if you added different effects, like slowing down the growth without dealing a lot of damage, the player would have to be more strategic while playing. Just a thought!