Hi! Thanks for commenting, could you please explain in more details the problem with the text and sweeping motion? I haven't encountered any problem on my device and wish to fix what problems people are having. Thank you!
Inguso
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Really liked how the different ships are used for different purpose, though I feel like the real MVP is the small one! I think it would be nice to have a countdown or wave counter to know when the ennemies are coming or how much there are remaining as it occured multiple times I didn't know what was happening and there was just 1 ennemy off screen ahah. Great job!
I also learned I can't explain away a mechanic that doesn't work like intended. I just have to make it better so people understand fro within the game itself. In my case, the objective of the game was difficult to find for a lot of people and I tried explaining it was intended without actually understanding what the point of their comments was. If people don't get your vision, make it clearer!
Thanks for your feedback! Some features are going to be implemented soon to allow a better sense of navigation throughout the levels. It'll help in finding the water sources and give a better field of view. However, the minimap will probably not happen as you often end up looking at it the entire game in most instances. I want to reward exploration and k
Really cool game! I thought the movements where a bit slow however, but that is probably just me. I also found it's possible to sneak right next to a camera while it's panning if the camera is on the top or bottom wall. If it's intentionnal, maybe the camera texture could go over the character or the cone could clearly indicate that this is a possibility.
Thanks for your feedback! The audio is not 3d, the volume of the fire sound just go up the closer you get. There is also the smoke coming from the top of the fire that can be used to find them. I've also added a way to see a bit further. Another idea I just had would be to add a visual indicator on trees to show which one have been already hit with the flames but not died, so you wouldn't go back to a place you've been.
Thanks those are great feedbacks!
Was wondering if you meant it zoomed out when the level finishes or it zoomed out in the beginning for you?
My plan is to probably put river currents that run across the map to better locate the eater points
The lightning idea and more levels are my goals if I continue to expand the game. Check out the game design doc in the timeline section
Thanks for your feedback! The minimap was considered at first but I felt like it shed off some of the fun of trying to explore the map. If you know where everything is you can just go directly to it and don't have to search. A sub goal was to create an experience where you feel like the character which is in a fire and doesn't necesseraly have a big picture in the moment. That said a minimap to show where you've been could work with the intended goal... would need to try it someday.
Very cool concept with the fire as your lifebar! I feel like your game is the opposite of mine ahah. It is really difficult though and I think you could up the firerate in the firsts levels to match the one in the later levels. This would make it a more progressive difficulty curve. Also, maybe set your sound settings to be at maximum on first gameplay as most people won't try to check the settings looking for the music if there is none.