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The lighting got really spotty during some parts, which made it kind of really difficult to play. I think it was when I walked onto the light bridges? I also really wish there was a way to look at the poem in-game. I also think the art styles between the menu BG and the assets were incohesive; maybe having more simplified visuals would have worked in your favor? (and make it easier to see too). I liked the sound design of picking up the stars though and the fact that the mechanics were reverse of what you expected (kind of like how light and reflecting works IRL!)

Thank you for the feedback, it's really helpful!  It seems we indeed overdid the contrast in light intensity. Doing this first game jam definitely taught me a thing or two about player expectations :)

(+1)

I totally get it. It’s pretty difficult to be able to just put yourself into the player’s shoes when you put a lot of hours in making a game. And then when you release, players realize things you’ve never thought of! It’s always a learning experience.

Much deserved props for completing your game though ^^.