Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

What an incredibly fun concept. I think you may have benefitted from the ability to move monsters from one spot to another, even after they've already been placed in one spot. 

Otherwise super fun idea. I hope you decide to expand upon this idea even after the jam. Would be delighted to see more monsters and "placeable" items on the map. Maybe even have a Party of Heroes where each hero is stronger / weaker against specific things (maybe you can even give Inventories for the heroes so the player has to plan around what items the Hero holds e.g. a lockpick would mean the Hero can go through one locked door). Just thoughts that came to mind while playing.

Super fun and original idea. Nicely done, and nicely executed. Absolutely loved the art-style and sound design.

(+1)

Thanks for the kind words.

Good point about moving the monsters after they’ve been placed, something for the post jam version.

More items, monsters and levels is defo needed to make it more complete. 

I did consider inventories and multiple heroes too but I really like the lockpick idea, that’s a good one!

On second thought entire inventories might be a little too complex and add too many things to keep track of, but I think Hero-types might solve this! For example, a Warrior hero could be your standard fighter, whereas a Thief hero wouldn't be able to fight, but could pick through doors. Just something that came to mind.