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(+1)

Thanks for the kind words.

Good point about moving the monsters after they’ve been placed, something for the post jam version.

More items, monsters and levels is defo needed to make it more complete. 

I did consider inventories and multiple heroes too but I really like the lockpick idea, that’s a good one!

On second thought entire inventories might be a little too complex and add too many things to keep track of, but I think Hero-types might solve this! For example, a Warrior hero could be your standard fighter, whereas a Thief hero wouldn't be able to fight, but could pick through doors. Just something that came to mind.