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The game looks good and developed so far! Not sure if it's intentional, but I like that you can ignore the enemies and just run past them as an alternative way of completing levels. Something that seems like it could be cool to develop would be this concept: of choosing whether to fight certain enemies or to avoid them (and what sort of outcomes and things would the player get or lose if they were to do that).

I think the only critique I could give now for your game would be about attacking, I had a little trouble telling if the sword attack connected with the skeletons. Maybe adding like a like particle effect of a swoosh might help.

Again, feels good so far. Keep it up!