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Dungeon Dweller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #94 | 2.864 | 3.077 |
Controls | #95 | 2.650 | 2.846 |
Accessibility | #120 | 2.077 | 2.231 |
Fun | #123 | 2.005 | 2.154 |
Overall | #131 | 2.026 | 2.176 |
Originality | #143 | 1.862 | 2.000 |
Audio | #143 | 1.003 | 1.077 |
Theme | #144 | 1.719 | 1.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
n/a
Game Description
This is a game I've been working on for my game development class. It's the first game I've ever made and I've been working on it for about a week. The goal is to make your way through the dungeon without dying to escape.
How does your game tie into the theme?
I put clusters of enemies, which are meant to overload the player.
Source(s)
n/a
Discord Username(s)
n/a
Participation Level (GWJ Only)
This is my first one
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Comments
This game is a lie. If you defeat enemies, your health will deplete, so ignore them and run to the exit.
At least, that's what it felt like to me. With no feedback, whether it be about hitting or getting hit, running past everything was the best summation I had.
A healthy entry as a newcomer. Continue to jam, and you will grow. Otherwise, I wish you well at school.
The game looks good and developed so far! Not sure if it's intentional, but I like that you can ignore the enemies and just run past them as an alternative way of completing levels. Something that seems like it could be cool to develop would be this concept: of choosing whether to fight certain enemies or to avoid them (and what sort of outcomes and things would the player get or lose if they were to do that).
I think the only critique I could give now for your game would be about attacking, I had a little trouble telling if the sword attack connected with the skeletons. Maybe adding like a like particle effect of a swoosh might help.
Again, feels good so far. Keep it up!