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Thank you for review. Looking at all the comments the issue is the same for everyone. Too bad that my "beta tester" also said that but I was to tight on schedule to come up with something that wouldn't be just simple lights and I would be able to put it in quickly. Now when I read all the comments and think about this issue, maybe something like fog shader with no fog where the path is would work fine. Just another lesson learned to listen to your "testers" :D Thanks again