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HoneyVasp

14
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1
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A member registered Nov 10, 2023 · View creator page →

Creator of

Recent community posts

Thanks for review, we've been thinking for a while about adding additional mechanics since I was worried it will be to simple. But we've decided to just polish and tune this basics mechanics and I believe it was far better choice :)

Thanks a lot :) yes it was a shader from this video with slight modifications since I've got some issues with box fog volume and clipping and changed it to global volume. https://youtu.be/zDRgxDuR1bY?si=Tsba2dBAFHP8vEAg

Where is the puppy ? :( I love this animations, models and general aesthetic.

I really like the idea and the "vibes". It reminds a bit of loop hero, but reversed. It would be cool to have a bit more variables and things to play with, but I know it's a jam entry :) Also it felt a bit slow, wish for some way of speeding things up (sadly we live in a dopamine dominated society).  Anyway,  main mechanic concept is solid material.

Nice game. It was a bit unforgiving, maybe you should think about things like coyote jump etc. to forgive player a bit more :D

Nice entry, I like the style and using rocket jump as core mechanic. It would be nice if them overload would impact gameplay a bit more. Also I think it would be good to have something like minimap or wider camera FOV to make navigating a bit easier. Anyway, solid entry :)

This is amazing. In my opinion that game is material for fully-fledged game and not just game jam entry with it's mechanic. Only thing I wish there could be something like margin in case if you press direction button a little to fast (you know, gotta go fast), just for better control feeling. 

Thank you for review. Looking at all the comments the issue is the same for everyone. Too bad that my "beta tester" also said that but I was to tight on schedule to come up with something that wouldn't be just simple lights and I would be able to put it in quickly. Now when I read all the comments and think about this issue, maybe something like fog shader with no fog where the path is would work fine. Just another lesson learned to listen to your "testers" :D Thanks again

This game looks so good. The highly saturated trees, shaders, 3d mixed with 2d. Love such aesthetic and it's very cohesive. Cool game!

I love the looks of the game, it reminds me for some reasons those miniature worlds 3d models, just wish some more effects to sell that even more :) I really like the idea, maybe adding more physics into container moving could cause more random unpredictable interactions. Overall it's really nice compact game with mechanic perfect for jam like this :)

My first thought was "wow, this game looks so nice", and literally few seconds after that it was "wow, this game is so stressful" :D I guess that was the point, but the first few customers weren't too happy with me. Good that there was option just to leave :) Only thing that I didn't like was two different controls for interaction and having a numbered list of picked up items was a bit misleading that I can collect more then one item of a kind, maybe other indicator of picked items would be clearer.

Cool little game nicely fitting to current theme. Audio was a bit glitchy for some reason, not sure if it was my pc, Godot or project at fault. It would be nice to have something to avoid repetitiveness at beginning when it is easy to manage everything with right upgrades. Nice project.

This game idea is solid. It's a nice little prototype with cool automated drones mechanic. I love the interactive tutorial idea and visuals. I think inputs could be more sensitive and give some more feedback to a player for each click.

Cool game. I love this looking up and down animation, it's soo cute but nice detail. I think iframes could be a little longer cause it's pretty unforgiving. Nice soundtrack.