Thanks for the kind words!
It seems like it reached some of its target audience, puzzle lovers!
I tried to throw the player into the experience with as less help/advice as possible yeah, and made the first “puzzles” to try and show most of the mechanics you’ll need for the game, and tried to find a good balance for it.
I think I only did okay tho upon seeing the comments, and I could’ve introduced some more tutorial levels before moving onto the harder ones, but I also wanted it to be a little challenging to think about, not just execute a list of actions every time, because you instantly understand what to do.
I am definitely completing the game and planning on releasing a full version once the ratings are over (to not influence this entry), and friends have asked for a mobile version, so I’m working on an export !
Thanks for playing and the nice feedback!