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(+1)

One great thing about this game is that you're your own enemy, because you can do so much at a time that you end up messing yourself up. Great concept!

I wish it was easier to grasp the mechanics at first with an in game hud based tutorial (arrows showing where to clicks for the first run for example). 

Losing the game when the bread falls feels to punitive, it's enough that you're loosing time by doing so IMO. And being able to "repaint" a bread from one color to the other feels incorrect, if this was intended by design, I find it a bad way to introduce difficulty.

This mix of keyboard and mouse remembers me surgeon simulator, which I love.
Good job !

(+1)

Thanks so much for playing and for the feedback! Its super valuable for me especially since this is my first game.

I absolutely wanted to have a Hud based tutorial, I just honestly didn't know how to make one and I was afraid of running out of time lol. Next time.

I felt like with an arcade game style like this, where there really only is 1 "level" there needed to be ways to make it challenging enough that it felt amazing when you got that "perfect" run. That was my thought process when I made some of those decisions. But I also totally see your point with it being a bit too punishing. Maybe just a time penalty could be better, or to your point, losing that piece of bread might be punishment enough.