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(+1)

Wow, thank you so much for extensive feedback! I'm really glad that you enjoyed the idea.

Good point about mouse sensitivity, haven't thought about that. Initially, it seemed that if the rotation is too slow, it would be annoying, but you're right, the player themselves should decide how sensitive the movement should be.

Direction - you are definitely right. I had a thought to draw a cap or smth, but decided not to spend time on it. Will definitely add some pointer if I continue with the development.

Haha, yeah, I tried to make AI smarter and make them change destination after contact with other strangers, but it hasn't worked out that well when there a lot of them. Still need to work on the pathfinding algo. 

But thanks a lot for playing and for sharing your thoughts! Super useful feedback :)