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(+1)

Really enjoy the concept to the theme, but admitly the game felt really unbalanced.

Here are the notes I jotted down:

  • Level 2 is a nightmare, the seagulls get so large in mass against the birds that adding fox/cats is impossible and they just kill anything placed
  • Use of abilities to destroy species would be nice
  • Kind of hard to grasp what is happening and such. I assume the goal is to keep the UI thing always empty, but I've done that only for an animal to win out and then be in a dooms day spiral of not being able to do anything.
  • The "press any key", but it not working until after X time is very annoying

It's a very nice concept, and I especially like using real-life scenarios with the theme.

(1 edit)

Hey! Thanks for your feedback :D

The balance is well tested, you have to make the right decisions to get to the next levels. Different choices lead to different stories in the end. We implemented 14 different endings to this game, which means you could figure out many different approaches :) To get past level 2 you have to make the right decisions. Not every unit will solve your problem/plague from the stage before ;) 

The chaos meter in the top left corner should not be filled, otherwise you're game over.