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(+3)

Thank you for such kind words! This is indeed my first title - I spent long months learning how to achieve high quality renders in Honey Select, so I'm glad to hear it's paying off.

The point system is kind of a work in progress - the behaviour you mentioned is actually intentional in 0.1, but may change in future if I work out a good way to minimise code complexity while maintaining affection points and paths. Could I ask, how did you actually know that no affection points were added? I don't recall indicating this anywhere in the game's UI.

Thanks for the feedback!

(+3)

Sure! I use a mod called URM or Universal Renpy Mod in pretty much every Renpy VN I play, it's a very handy mod which allows the player to do a lot. View variables or values, change them if they want to, and much more.