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(1 edit)

It seems like there is a bug, no matter what I do I can't get past 70%

I can't believe you could wrap up a 3d game for the jam in such little time.

Here are my notes while playing:

  • The screen doesn't seem to scale to the resolution (canvas_items) / UI is very small on 4k resolution
  • Dialogic has a bug in Godot 4.3, which requires the dialog to be clicked twice for each prompt
  • Would be nice to have something that you're fighting against that is taking up your spreading nature
  • RNG events would also be interesting like thunder storms, the campfire randomly causes fire spread, etc
  • Tooltips on planting would be nice. I thought the "bush" was a tree TBH.
  • I think there is a bug with the center placement. It includes the water area in the calculations and makes it impossible to hit 100%.
  • Rotation of camera would be nice, difficult to spread at the back of the map

It's a solid game; honestly would pay for something like this with more content added and progression. Kind of reminds me of Terra Nil.

(+1)

Wow i really appreciate your in depth analysis and such nice comments. I think you understand me when i say there was so much more i wanted to do but i didnt have the time in the end, primarily due to poor planning. And yea its not a bug that 70% thing, i just didnt implement getting over to that last 100%, i know, I literally could have jjst changed 1 number to make it happen... but yea next time xD