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(1 edit) (+1)

Yo! another rhythm game maker here. I think i got to the end of your game but it was kind of hard to tell cause it just kept playing but it was a screen where there were many red floating rhythm makers with the "its" spirit at the bottom with their arms raised.

The thing I liked most about your game was the novel use of oscillator waves as a gameplay mechanic. I think this was really cool. I also liked that the world got more colorful and alive as you progress through each level.

Things i was missing. I would really have liked some kind of ambient music, even if it was necessarily a rhythm, some environmental sound pressure would have made me feel more involved in the game. Also i couldnt really tell if i was getting punished or not by not hitting the right timing.

Overall, given 2 weeks and taking the story you had to a game is really great. I think that you must have a really deep introvert side to you to think and write something like this which is something i can really relate to.

oh, and for others playing, it really is just as the controls say that you wait for the circle to just barely envelope your current active source node and hit A, if you keep doing this the game will keep moving forward.

Great work!

(+1)

Thanks for trying out my game! That indeed was the end of the game, unfortunately I ran out of time! I intended it to end in a concert, where the red balls would turn blue and they would represent the audience, and it would end like a vocaloid concert.  I also intended to turn 23 unique sounds from the environment into a soundtrack, but I forgot that I needed musical talent, and ran out of time again!