Thanks for trying my game and providing some feedback; it really does help. As for the problems you found:
- The fall damage method was cobbled together in a sleep deprived stupor and I assume I never tested such a case; from what it sounds like it could be similar to a recently fixed bug and should be an easy fix
- I’ll see if I can increase the brightness in the Iron Hundwerks
- Many testers did say that they got lost in that specific section, but I never really got around to adding any sort of unique identifier for each room; rest assured that I’ll do some research on what iron mills look like so I can implement some way to ensure people don’t get lost
- I’m also planning on adding a mini-map to the game (or just a map in general) but I want it to be stylized so it may be some time before it’s implemented
Again, I really appreciate the feedback and will implement these things as soon as possible.