Had a lot of fun playing through this. The mechanic seems responsive enough, and the only thing I would suggest would be to give some sort of indication of where the Robutts are going to go next. Also, if the maps were a bit more maze-y, I think we colud see some interesting puzzle elements happening.
I did read through the GDD too, and I would love to see some of the ideas being implemented. I feel like at this moment the mechanics are limited, so I think adding depth to them could be challenging.
But anyway, congrats on finishing in a week!