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(+1)

Love the design of the main character. Also there was a lot of effort put into the systems of this game, there was so many craftables! I had a bit of trouble figuring out how/if I could make money though. 

(+1)

Thanks for playing! Yeah, we noticed near the end that the crafting wasn't clear enough and would require some more balancing and UI work to feel less complicated - like unlocking recipes only after gathering an item and clearly displaying what you can craft. Or maybe even limiting the number of stations at the start.

About selling - there is a bug that makes the inventory window inside the shop disappear after first interact with the shop. Which I didn't caught before the end of the jam :/

(1 edit)

Hi Pathkendle!

Thanks for your kind words and for playing our game. As it happens, I found a way around the shop problem today - it's not a permanent solution, but it should suffice until we can fix it after the game jam.

The way around the shop bug:

at the very beginning of the game, buy the single cheapest seed and keep it in your inventory throughout the game - don't sell it or plant it. ;)