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Pathkendle

83
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5
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A member registered Oct 30, 2019 · View creator page →

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Really neat game, and you certainly nailed the Sonic inspiration!

I liked the idea for the game a lot, and the art was very asthetically pleasing! Definitely was challening as well.

This is a really cute idea for a game narritive! I could see a full version of this with lots of different tales and chapters.

Love this! Super cute story, and the gameplay felt really smooth. I was a little unsure about some mechanics, maybe in the future some tooltips could be helpful.

Glad you enjoyed it! We plan to include a tutorial to help with the learning curve after the judging period :D

Glad you enjoyed it!

I found the game very hard, but really mechanically interesting. It might be nice to have the hills generate a bit more forgivingly at the start. Super cool game though, and the art is beautiful!

Thank you very much! That is a great idea actually, I will add it to my features list for after the judging period! 

Thanks, glad you liked it!

Super cool idea, and I really liked the Roguelike mechanics, made it very replayable! One thing I would say is that it would be nice to have a prompt or noise when you are able to be hit by enemies again as I found it a bit unclear when I could be hit again.
Also the edition of options menus and stuff was super nice, very polished!

Took me a minute to understand the mechanic of passing the missile back and forth, but once I got the hang of it it was super fun! I really like the touch of the shadows on the water,  to make it feel 3D!

Super fun and well polished!

Yeah there seems to be a bug with holding down equip after equipping an enemy, I'm adding it to the list of things to fix after the jam ends :)

This is soooo polished holy crap! Amazing job, the art and music are great, but holy the game feel is so good. Would play a full game of this!

The duck noise I can't hahahaha I spent the whole time just spamming that 

This game is super cool! The physics feel really good, and the art is really clean. You should enable the fullscreen button on itch though, or change the resolution in the settings! It seemed like a lot of the game was getting cut off.

Loved it, music was bangin, and I really liked the almost puzzle like element of having to figure out what order to get everyone in. Really reminds me of Mister Mosquito for the PS2 hahaha.

I am so bad at controlling these types of games hahaha super well polished though, I loved the visuals and lighting, and loved the touch of having an upgrade system!

Neat concept for a game, the movement felt good and enemy worked well. I was a bit unsure of how to earn points though, maybe I missed something though.

Thanks for playing! We have a bug list we are adding to, and plan on releasing an update after the jam period is over. Thank you for your feeback and bug reports!

Such a cute and origional game, I love the idea of just having waaaaaaaay too many quests hahaha

Thank you very much for playing and your feedback!

Very very well polished, and fun to try and cycle through all of the different management tasks. Great job!!

What a nice lookin bagel

Very well polished, and the boss fight was pretty challenging but fun! My partner told me to turn it off because it gave her motion sickness though hahaha

Very charming game, I am now invested in the deep lore of the intergalactic stuggles of these sasquatches, which im pretty sure is a brand new sentance hahaha

Also using your own engine is wild, extremely impressive!!

Wowowow, such a well polished platformer, thoughtful narritive and interesting puzzle mechanics! Really amazing entry.

Side note turns out if you go through a door as its closing, its possible to clip into the wall hahaha

Loved the voxel style of graphics, game looked and played super well! One thing is that I would have liked to move a bit faster, or have a sprint. Great game!

Yeah there is a few missing hitboxes around the levels, we are planning an update for after the jam period to fix those, and some other bugs people have come across. Thanks for playing the feedback!!

Very chaotic and fun to play! Did manage to fall out of the map at the end hahaha

Really well polished combat and platforming!

Oddly satisfying to play, and functions super well! Took me longer than I would like to admit to realize there is two kinds of bread lol. Also nice name hahaha

Thanks for playing! And about the mousetrap issue, it is a bug unfortunately where if you jump on the mousepad you actually get a much shorter launch then if you just walk on it. One of the ones we plan on fixing after the judging period for sure.

Super polished, man does it feel so stressful to start struggling in this game hahaha

Love the design of the main character. Also there was a lot of effort put into the systems of this game, there was so many craftables! I had a bit of trouble figuring out how/if I could make money though. 

Love the art of the game and the animations, throwing mechanic felt really good! Ran into an issue first run where I outran all the enemies and ran forever hahaha

My god that art is so neat! Also loved the mechanics of pieces showing up in a line, reminded me of teris in a way.

Super well made and polished game, and very unique take on the prompt!!

wow!! That’s amazing honestly, I’ve always wanted to try working with voxels, you guys pulled it off so well!!

Really cool concept for a game, was super fun to drive around in the car hahaha. Had one issue where eventually new enemies stopped spawning in grids. Also, was this made in 2D or 3D? I only ask because of the car visuals, they were super interesting.