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Nice game! I'm impressed by the slime AI. Just curious, what kind of algorithm are you using for the world gen? 

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Thanks a bunch! It's a combination of something I came up with myself, and a couple of ideas I read about that was used by the dev of Tiny Keep. I go into it a bit in the design doc, but I'm gonna do a more in depth write up about it soon, and probably put it here on itch as a devlog entry. I'll get back to you on it soon.

https://skotdude.itch.io/caves-of-goo/devlog/673979/procedural-generation

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Thanks a bunch, i'll read up on it.

Edit:
Very interesting, I think I will try some procedural generation stuff in Godot now too. Thank you for the thorough walkthrough.