Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HENKiBRO

98
Posts
1
Followers
2
Following
A member registered Feb 23, 2021 · View creator page →

Creator of

Recent community posts

(1 edit)

Fun game! I had a blast!

My guy is now on top of the food chain, and other living things now spontaneously explode around him. "Apex Bob" they call him.


Great work, guys!

I love a good Tower Defense, so thanks for making one! :)

This was a solid take on a TD that fit the theme. The music was great, and the SFX were spot on.

The UI felt a little messy, though. I initially had a hard time figuring out where towers could be placed when I tried to build overlapping sizes. Such small things compared to another enjoyable game.

Great work on a great game.

Great game! I love the 2.5D aspect of it. Impressive mechanics that work in favor of the theme.

Personally, I had a hard time managing the floors, accidentally unfolding them when I intended to fold more in a row.

The endless-style gameplay made it feel unnecessarily hard; I had no simple goal to work towards. It might have benefited from some milestones or simple goals at the earlier stages. But I think that is a personal grievance of mine, not a fault of the gameplay.

Good job!

(1 edit)

Lol, from here on you changed the my view of the "fragments" ^^'

Gorgeous-looking game, I love the style. The mechanics are solid. Though, as someone else mentioned, I did not clear any levels by my own skill—more like pure luck. :)

It's a polished game with solid gameplay, good sound design, and music, and it fits the theme. Well done!

Yeah, the third level has some scrambled words, but the words 'LEFT,' 'RIGHT,' and 'CLICK' are not, so they hint towards scaling. However, if you see the messed-up words as a bug, you might not consider them important. :)

Thanks for playing, though!

Yeah it is ':D

Great game! You really made all the parts fit the mood of the game. I was always with my back against the door when the timer ran out. Great balance.

Great work, guys!

(1 edit)

Great game!

I even took some time (way longer than I dare to admit) to create this massive beauty.


Fun game! Could not seem to stop playing :)

Looks awesome, music and gameplay were spot on!

Tho, seems hard to ever select more bombs without fish getting eaten, atleast it were for me. 

Great game none the less.

We saved the gym! Unfortunately, Taylor's Lift did not make it to see the final dawn.

Great game, guys! I had a blast!

Great game. Impressed with wath you made during the jam!

Such a fun game!

I couldn’t stop playing until I beat it. My only nitpick is that I would love to have a volume slider.

Great work, everyone!

(2 edits)

This is my favorite game in the jam so far. The style, music, theme, and mechanics all come together perfectly.

It's truly impressive that you created such a polished game in all the aspect within the jam's timeframe. Calling it great work would be an understatement.

(1 edit)

Great looking game. The ball and the paddle have such personal expressions, love them both.

The sound and music is good.

The paddle were hard to control becouse of the fast speed. (which have been mentioned allready)

Good game! Great work! 

Yeah, in hindsight, both the scaling and spawning are a little slow.

Thanks!

Thanks! And funny that you say that, me and my 7 year old actually played it co-op like that too :D

Polished, fun and fits the theme. 

What is not to like here?

Great job!

Neat idea, nice music, I think it is a little too easy getting stuck on eyes when trying to navigate.

Maybe if the player were round instead of a square that would feel better.

Other then that good game entry.

You asked me to stop!

But i did not :)

Fun little game.

Good job guys!

Great visuals! I had fun helping out each npc. The scaling mechanic fits the theme perfectly.

The portal seems a little bit off. Just becouse the snowglobe is so spot on. Nitpicking tho.

Good job! Would love to play finnished version of this!

I liked ther lore , it gave me a sence of purpose when going in the dungeon.

The enemy spawning felt a little bit too random tho, and the lack of music and sound (not just me right?) made it feel empty alot faster than it could have.

I think you have a good game on your hands if you get to polish it some more!

Good job!

This was a polished great game. 

Could we not have fixed the music as first task? :) 

Good game, great music choice. The art were on point.

I love me a good roguelike and this scratch that itch.

Great game guys!

Great game and clever level design.

It fits the theme well.

I don't really have much to comment on other than that. It was a fun game! Good job!

Great implementation! I love the walk animation!

Solid game and platformer.

Great job!

This is such a great game.

Solid entry. Fits the theme, and it is about bread!

Here have some stars!

Good job!

Great gameplay and fitting, nice-looking visuals.

Great work with the enemy AI.

I had a blast! Not much to critique.

I made some real cash shoving cars into sell points.

The game looks good, the music fits  the style and the core gameplay is fun!

Good job guys!

Thanks for the feedback, and thanks for playing the game!

Yeah, the game can be buggy because of the way I implemented the boundary check for the boxes. But their appearance is not too frequent, so I figured they could stay as they are.

Thanks for the feedback!

There was a good reason for me disableing this, I think. Can't remember what it was tho :D

Thanks for the feedback, glad you liked the story :)

Thanks for the great feedback.

I also noticed that the copy animation did not loop, which was an oversight. The reason for this was that up until the last hour before the Jam ended, you would respawn when you made a copy. However, from some playtesting and feedback here on itch, I implemented it so that you would stay in place when making a copy. This is better, but the animation did not get updated. :)

I would have loved to put some more stuff in the second run-through, but I had to juggle the few hours I had available for the jam. The story was born from the simple art style and me just having the levels loop when playtesting.

I'm really glad you enjoyed the game!

This game got such a "portal-y" feel to it. 

And that makes it even more awesome. 

Love the execution of the mechanics.

Great work!

tho.. Leave my brains alone. -.-

Loved the mechanic, visuals, and sound design of the game; it was fun and easy to grasp. While the game was artistically incredible, I could not figure out if I could loose or not, or maybe I did loose that one time I got to see the kid wake up, thier mom were not looking very nice.

Great game! :)

That was a fun game with great art!

I could for the life of me not remember the combos so I just stacked everything in a pile, hoping for the best :')

Great job!

HA! Made it! Thanks for giving me a great challange. :)

Unique and great game.

This was fun!

Not much to say other than congratulations on a great game. I took a place on the leaderboard and hope I'll keep my spot for a while. :)

Absolutely love the art—great work on that. The music is lovely and fits really well.

Amazing job!

Great game! I was able to get to the moon with only 0 on the scale. Which is a win in my book.

Sure there are some jank. But your game idea is clear and the game at this stage is already enjoyable.

Great job! 

Appearantly my best try was my first when I had no idea what I was doing, could not beet my own high score after that.

Fun game! Fits the theme perfectly. And the feeling when the speed ramps up, great!

Good job!