Fun game! I had a blast!
My guy is now on top of the food chain, and other living things now spontaneously explode around him. "Apex Bob" they call him.
Great work, guys!
I love a good Tower Defense, so thanks for making one! :)
This was a solid take on a TD that fit the theme. The music was great, and the SFX were spot on.
The UI felt a little messy, though. I initially had a hard time figuring out where towers could be placed when I tried to build overlapping sizes. Such small things compared to another enjoyable game.
Great work on a great game.
Great game! I love the 2.5D aspect of it. Impressive mechanics that work in favor of the theme.
Personally, I had a hard time managing the floors, accidentally unfolding them when I intended to fold more in a row.
The endless-style gameplay made it feel unnecessarily hard; I had no simple goal to work towards. It might have benefited from some milestones or simple goals at the earlier stages. But I think that is a personal grievance of mine, not a fault of the gameplay.
Good job!
I liked ther lore , it gave me a sence of purpose when going in the dungeon.
The enemy spawning felt a little bit too random tho, and the lack of music and sound (not just me right?) made it feel empty alot faster than it could have.
I think you have a good game on your hands if you get to polish it some more!
Good job!
Thanks for the great feedback.
I also noticed that the copy animation did not loop, which was an oversight. The reason for this was that up until the last hour before the Jam ended, you would respawn when you made a copy. However, from some playtesting and feedback here on itch, I implemented it so that you would stay in place when making a copy. This is better, but the animation did not get updated. :)
I would have loved to put some more stuff in the second run-through, but I had to juggle the few hours I had available for the jam. The story was born from the simple art style and me just having the levels loop when playtesting.
I'm really glad you enjoyed the game!