The abstract shape artstyle is nice, it reminds me of dani's old works, and the controls and game juice are nice and go in with the aesthetics, but the big thing i would come back to after the jam is that if there's progression to the game which is what the description sounds like, i dont really feel it? im collecting these orbs but i dont get what they do, i still get score if i dont pick them up, some are yellow and some are pink for some reason, and getting them doesnt make a noticeable difference, i also noticed the enemies get blobs slowly but this is another thing that i don't get what these blobs do? everything else was good though, keep it up :]
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Sorry if the game mechanics are a bit unclear but I had no time to explain these things. The yellow orbs increase your fire rate and damage while the pink orbs restore your health. The blobs around the enemy represent his mutation stage, for example no blobs - stage 1, one blob - stage 2, two blobs - stage 3 and so on... The enemies get in each stage a damage, speed and health boost. The goal of the game is to survive the longest amount of time)
okay that makes alot more sense, i feel like a big thing for next time would be to simply add symbols to these things, like a heart on the pink or a bullet on the yellow, and i think making enemies spawn with more blobs the further you go on and make enemies with blobs get like bigger to show them as more dangerous would've done alot to make it more clear, but yeah good game :]