i like the other waiters kind of acting as obstacles, however if you press space in the wrong spot it is possible to put the plate into a wall and softlock yourself
mich
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alot of crunch at the end, but i also tried to make everything i wrote very reusable, all the enemies are basically the brass but with their own components added on, and its a similar situation with the upgrade resource, technically they can be overridden but i didnt get far enough to make anything like that
i think instead of just drawing pixels on the screen, it could use a line2d that appends the mouse position to the points instead so it draws inbetween each mouse position, i definitely found that made it alot harder (might be harder to set up though; i don't know how you set up the score and all that, so maybe that wouldnt be doable)
honestly beyond that the game has such a nice charm to it, enjoyed it alot
really love the environment design especially! some more responsiveness (things like indicators for when enemies will attack and when the roll stops, starts, and refreshes) would help alot with the difficulty curve though
(also, this isnt a big deal for most, but your game doesn't work if the resolution isn't 16:9)