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Sorry if the game mechanics are a bit unclear but I had no time to explain these things. The yellow orbs increase your fire rate and damage while the pink orbs restore your health. The blobs around the enemy represent his mutation stage, for example no blobs - stage 1, one blob - stage 2, two blobs - stage 3 and so on... The enemies get in each stage a damage, speed and health boost. The goal of the game is to survive the longest amount of time)

okay that makes alot more sense, i feel like a big thing for next time would be to simply add symbols to these things, like a heart on the pink or a bullet on the yellow, and i think making enemies spawn with more blobs the further you go on and make enemies with blobs get like bigger to show them as more dangerous would've done alot to  make it more clear, but yeah good game :]