Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

I work really hard to try to keep the game below 2GB, both because I know many people have slow/capped connections and also because above 2GB the game stops being able to be installed on Android :P

Yes, the paperdolls were introduced so that I could create a lot more events without bloating the game out to an unusable size. I also compress all the renders down into .webp and encode the videos in .webm to try to save as much space as possible.

(+2)

And thank you very much for doing that! It saves me from a lot of hassles.

Also, I never experience any lag when a scene is playing in CK, while other similar games frequently lags a lot, despite they're having similar looks as CK. Does your way of making the scene is any different from them, that it doesn't lag in my potato-powered PC?

(+3)

My pleasure :)

I honestly couldn't say if my methods were different to other games without digging around in their code, but an advantage to encoding my video files in .webm is that the resulting file is so lightweight that it can run on pretty much anything without lag (provided the user has the necessary drivers updated).

I try to make sure that anyone, no matter their internet, device or rig, can play CK without issues. I don't always succeed, but I try ;)

(+2)

Just so you know, I really appreciate your effort in that!