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(+2)

And thank you very much for doing that! It saves me from a lot of hassles.

Also, I never experience any lag when a scene is playing in CK, while other similar games frequently lags a lot, despite they're having similar looks as CK. Does your way of making the scene is any different from them, that it doesn't lag in my potato-powered PC?

(+3)

My pleasure :)

I honestly couldn't say if my methods were different to other games without digging around in their code, but an advantage to encoding my video files in .webm is that the resulting file is so lightweight that it can run on pretty much anything without lag (provided the user has the necessary drivers updated).

I try to make sure that anyone, no matter their internet, device or rig, can play CK without issues. I don't always succeed, but I try ;)

(+2)

Just so you know, I really appreciate your effort in that!